Playing Cards and Board Games Market Size, Share, Trends, Demand, Growth and Competitive Outlook

Playing Cards and Board Games Market – Industry Trends and Forecast to 2030

Global Playing Cards and Board Games Market, By Type (Playing Cards and Board Games), Distribution Channel (Online and Offline), Competition Type (Tier 1, Tier 2, and Tier 3)– Industry Trends and Forecast to 2031.

The global playing cards and board games market size was valued at USD 18.55 billion in 2023 and is projected to reach USD 37.51 billion by 2031, with a CAGR of 9.2% during the forecast period of 2024 to 2031.

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**Segments**

- **Playing Cards:** Playing cards have been a popular entertainment choice for centuries, offering a wide variety of games for all ages. With the advent of digital gaming, traditional playing cards still hold a strong market share due to their versatility and simplicity.

- **Board Games:** Board games cover a wide range of options, from classic games like Monopoly and Scrabble to modern strategy games like Settlers of Catan and Ticket to Ride. The resurgence of board games in recent years has been fueled by social media and influencer marketing.

**Market Players**

- **Hasbro Inc.:** Hasbro Inc. is a leading player in the playing cards and board games market, with a diverse portfolio of popular brands such as Monopoly, Scrabble, and Magic: The Gathering.

- **Asmodee Group:** Asmodee Group is a major player in the board games industry, owning popular titles like Ticket to Ride, Catan, and Pandemic. They have a strong presence in both physical and digital board games.

- **Mattel Inc.:** Mattel Inc. is another significant player in the market, known for iconic games like Uno and Apples to Apples. They have been exploring new innovations to stay relevant in the evolving gaming landscape.

- **Bicycle Playing Cards:** Bicycle Playing Cards is a well-known brand in the playing cards segment, producing high-quality decks for both casual and professional use. Their classic design and durability make them a top choice for card players worldwide.

- **Ravensburger:** Ravensburger is a renowned board game publisher, offering a wide range of titles for audiences of all ages. Their strategy games and puzzle series have garnered a loyal following among board game enthusiasts.

The playing cards and board games market continues to thrive with a mix of traditional and modern gameplay options. The enduring appeal of playing cards and the social aspect of board games ensure that these forms of entertainment remain popular choices for consumers of all ages.

https://The playing cards and board games market is a dynamic and ever-evolving industry that caters to a wide range of consumers seeking entertainment options that are both engaging and social. While digital gaming has made significant strides in capturing the attention of modern gamers, playing cards and board games continue to hold a special place in the hearts of many due to their versatility, simplicity, and ability to foster face-to-face interactions. The market for playing cards remains strong, with brands like Bicycle Playing Cards maintaining a loyal following among both casual players and professional cardists. The tactile nature of physical playing cards and the myriad of games that can be played with a single deck ensure that this segment remains relevant in today's gaming landscape.

On the other hand, the board games market has seen a resurgence in recent years, fueled by social media platforms and influencer marketing that have helped introduce classic and modern board games to new audiences. Companies like Hasbro Inc., Asmodee Group, and Mattel Inc. have been instrumental in driving the popularity of board games by offering a diverse range of titles that cater to different age groups and gaming preferences. The strategic gameplay of modern board games like Settlers of Catan and Ticket to Ride has appealed to a new generation of gamers looking for intellectually stimulating and immersive gaming experiences.

Hasbro Inc., a key player in the market, has successfully leveraged its portfolio of iconic brands such as Monopoly and Scrabble to maintain its position as a market leader in both playing cards and board games. Asmodee Group's ownership of popular titles like Ticket to Ride and Catan has solidified its status as a major player in the board games industry, with a strong presence in both physical and digital game formats. Mattel Inc., known for classic games like Uno and Apples to Apples, has continued to innovate and adapt to changing consumer preferences to stay competitive in the market.

Ravensburger, a renowned board game publisher, has carved a niche for itself by offering a wide range of**Global Playing Cards and Board Games Market**

- **Market Overview:** The playing cards and board games market is a dynamic and ever-evolving industry that caters to a wide range of consumers seeking engaging and social entertainment options. While digital gaming has made significant strides, playing cards and board games remain popular due to their versatility, simplicity, and ability to foster face-to-face interactions.

- **Segmentation:** The market can be segmented into playing cards and board games, with playing cards maintaining a strong following globally. Brands like Bicycle Playing Cards continue to attract casual and professional players with their high-quality decks and classic design. In board games, titles like Settlers of Catan and Ticket to Ride have gained popularity amongst a new generation of gamers seeking strategic and immersive gaming experiences.

- **Key Players:** Hasbro Inc., Asmodee Group, Mattel Inc., Bicycle Playing Cards, and Ravensburger are significant players in the market. Hasbro and Mattel are known for iconic games like Monopoly and Uno, respectively, while Asmodee Group owns popular titles such as Ticket to Ride and Catan. Bicycle Playing Cards and Ravensburger have established themselves as top brands in playing cards and board games, respectively.

- **Market Trends:** The resurgence of board games, driven by social media and influencer marketing, has brought classic and modern titles to new audiences. Companies are focusing on innovation and diversification to cater to evolving consumer preferences and stay competitive in the market. The tactile nature of physical playing

 

Countries Studied:

  1. North America (Argentina, Brazil, copyright, Chile, Colombia, Mexico, Peru, United States, Rest of Americas)

  2. Europe (Austria, Belgium, Denmark, Finland, France, Germany, Italy, Netherlands, Norway, Poland, Russia, Spain, Sweden, Switzerland, United Kingdom, Rest of Europe)

  3. Middle-East and Africa (Egypt, Israel, Qatar, Saudi Arabia, South Africa, United Arab Emirates, Rest of MEA)

  4. Asia-Pacific (Australia, Bangladesh, China, India, Indonesia, Japan, Malaysia, Philippines, Singapore, South Korea, Sri Lanka, Thailand, Taiwan, Rest of Asia-Pacific)


Key Coverage in the Playing Cards and Board Games Market Report:

  • Detailed analysis of Playing Cards and Board Games Market by a thorough assessment of the technology, product type, application, and other key segments of the report

  • Qualitative and quantitative analysis of the market along with CAGR calculation for the forecast period

  • Investigative study of the market dynamics including drivers, opportunities, restraints, and limitations that can influence the market growth

  • Comprehensive analysis of the regions of the Playing Cards and Board Games industry and their futuristic growth outlook

  • Competitive landscape benchmarking with key coverage of company profiles, product portfolio, and business expansion strategies


TABLE OF CONTENTS

Part 01: Executive Summary

Part 02: Scope of the Report

Part 03: Research Methodology

Part 04: Market Landscape

Part 05: Pipeline Analysis

Part 06: Market Sizing

Part 07: Five Forces Analysis

Part 08: Market Segmentation

Part 09: Customer Landscape

Part 10: Regional Landscape

Part 11: Decision Framework

Part 12: Drivers and Challenges

Part 13: Market Trends

Part 14: Vendor Landscape

Part 15: Vendor Analysis

Part 16: Appendix

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